User:Vertend/RaceSandbox

Nymphs
Nymphs are a race of beings who are highly attuned to the forces of nature, and responsible for the birth of the first elves and are frequently worshipped by mortals. They were created during the Primeval Age by the gods to assist in Erdyn's creation and to be its caretakers. As nature varies between forests, oceans, and beyond, the nymphs are divided as well to better fit their environments.

Girati/Soul Eaters
Created beasts that consume the souls of their victims, taking the stolen power into themselves.
 * Vasto, Devourer.

Wyvern
wyvern blood is poisonous and lived within hilly locations. higher wyverns poison targets body and soul.

Manticore
Originally depictions had it as essentially a tiger with a human head and a mouth with three rows of razor-sharp teeth, as well as a tail tipped with spikes it could launch like arrows.

Hydra
hyrdaes are bastardized dragons that had been corrupted. the original was once a protector and worked for the gods. it was birthed from the body of a dead dragon that had died with a river. the river was connected to the waters of the underworld. after the original hydras death, the previously decapitated heads spawned new hydras. the older they get, the more heads they gain. poisonous blood. formed from a native water spirit that had become corrupted. four limbs and wings. youngest have 3 heads and weakest, 12 is maximum. sapient. can re-attach heads. elemental. roamers are those that travel and brings floods or destruction. spreads pollution and decay, spoiling water. bones can be used for divine weapons.

Gryphon
Gryphons first spawned during the dawn of the Primeval Age, gaining life from residual energy from the old world merging with remains that belonged to the ancestors to several modern animals. Wild specimens live within the tall mountains of Erdyn where they use their aerial superiority to attack from above in quick dives.

They are dependant upon a pack mentality led by a "royal" leader who leads them. While they are intelligent, wild gryphons prefer not to interact with other races, only doing so when they need it. They move in hunting parties of composed of three individuals, one is a chase, one is a flanker, and the last one acts as an overseer and backup, often a guardian to the royal.

They are a favourite for beast tamers as they latch onto their riders and are extremely loyal, no matter how much abuse they might receive. Wild gryphons sometimes ally with humans when they are both under threat from other forces, such as wyverns, drakes, and amphipteres. Despite animosity with draconic creatures, they are perfectly willing to live alongside dragons and help

Appearance
They are a hybrid race with two distinct appearances of a majestic eagle and the prideful lion. Their mane, two hind legs, back torso, and tail appears to be from a lion, while their head, wings, two front legs are that of an eagle. They vary in the colour of their fur, ranging from white (snow), gray (mountain), black (corrupted), brown (temperate), and yellow (desert) that depends on their breed.

Khorkoi - Sandworm
The Khorkoi was was created by ancient beings as the guardian to the borders of their territory, ensuring they were keep safe from those who dwelt beyond their lands. Without their masters, they act as a territorial creature that attacks anything that wander into their territory. They can burrow through the sand dunes and typically create nests for themselves in the form of tunnels where they sleep. They have a particular hatred towards fire-based creatures for unknown reasons.

As they travel the mineral-rich layers of the surface, they are common targets by those seeking a quick payday. They do not particular care about what they eat, sometimes resorting to cannibalism, but can derive nutrition from nearly all manner of minerals and sand. Acid and electrical currents run across its body allows it movement, the acid later turns into a sticky substance that covers their body.

Appearance
Sandworms look as if they are gigantic snake-worm hybrids and are covered in a extremely sturdy hide akin to armour. Their carapace is made of hardened sand, rock, and mineral that have latch onto their bodies as they travelled their underground lairs. One can tell how old a sandworm is by how the thickness of their outer shell.

Giants
giants taught humans fire, medicine, and lived in caves. mountain giants harrass humans and gods.

Centaurs
centaurs were originally a barbarian tribe

Trolls
trolls are roughly humanoid, dangerous, hairy, swarthy, ugly, who dwell in forests. great mineral wealth. enslaves humans. trolls/orges. double human size, or larger. turns to stone from sun god. can be killed like other mortal creatures, just difficult due to their body strength. stole the wealth of the jotnar, arrogant. Forest Trolls are smaller, but larger than humans, also dwell in grasslands. Sea Trolls are small like Forest Trolls, but usually covered in seaweed, rarely encountered.

Proteaus
Created by the gods for various purposes. First children of the gods.


 * Beryell - Psychopomp
 * Celadon Knight, Pillar of Nature
 * Citron Thorn, Pillar of Dirt
 * Slate Bell, Pillar of Water
 * Alizarin Horizon, Pillar of Fire

Cyclopes
Prone to rage time, once built structures for the ancient god civilizations. Later become assistants to forge gods.

Gorgon
Originated from a foreign pantheon, but was defeated and was cursed by native gods, turned into monsters. Brass claws, tusks, serpent hair, wings, and acid blood

Magic
Magic is the term for the manipulation of the universe using energy that dates back to the Primordial Age. While the mechanics are not entirely known, even to the gods, it is still widely used by nearly every race. This Primordial energy permeates across the world and once filled it so much that it had taken on a more tangible form, but it's concentration has become diluted since the creation of Erdyn.

Demon Siege
demons launched a full out assault on the walls of the human castle, along with siege towers. castle on flat land, allowing use of towers. sent infiltrators inside weeks ago. made false narrative about magical corruption making others turn from the outside, but was from inside, forcing mortal mages into using up their magic dispelling the approaching corruption.

Gods
-primordials, original gods -titans, second gen -gods, rest

Char Actus

 * The Gatekeeper stands atop Styax Keep and acts as the Guardian who protects the path that leads from the Mortal World to Char Actus. Within the shell of the stone creature rests the spiritual remains of a legendary daemon warrior whose name is lost to the ages, one who fought against the titans and the many enemies of the gods afterwards. To prevent total death, the Gatekeeper was granted conditional immortality in that as long as the Keep remains, then he will be brought back no matter what.
 * The Rakjan Guard are the elite warriors of the gods who were first founded to fight against the demon threats. Made for themselves armour stitched with the hides of demons to protect against their hellfire to a moderate degree as the armour of the Auric Knights did not offer adequate protection. Only the most skilled and powerful of the Auric Knights are chosen to take part in the Guard.
 * Agsona, Heidus, Agesa, Agis, Hespidosus


 * The Auric Knights are the guardians of Char Actus and the gods who reside within the city itself. They are the souls of humans who have absolutely devoted themselves to the service of the gods.
 * Tengis, Regnar, Arjan, Erdaj

Evil Gods

 * Melas is an ancient god from Primordial Age. He recruited, created, and gifted seven lieutenants. He is capable of challenging Vekae due to his consumption of remnant souls.
 * Alitih, God
 * Ergalan, God
 * Riadem, Spirit
 * Clipythos, Spirit
 * Antioras, Spirit
 * Formion, God
 * Enoradis, God

Crones
Crones are witches and warlocks who have devoted their very souls into delving into the practice of magic. Because of this, they have become corrupted, ugly mortals with various deformities, but powerful magic.